![]() ![]() These bubbles hover over an enemy’s head but are fairly illegible with no customization available. Supporting dialogue that falls out of the main script is presented as fun, floaty, and fluky-style bubbles. Sometimes they’ll vanish, sometimes their timing is off, and the speed setting to keep them on screen longer doesn’t seem to do much because of the broken timings. Sadly, subtitles in Saints Row are buggy, which isn’t wonderful for accessibility. That’s about it though, so don’t expect to see much in the ways of detailing the world sounds surrounding you. There are minor captions in regards to sounds such as one time I saw a sigh captioned or the frequently ringing phone per mission. What’s more, the background box fits in with the game’s overall slanted UI style which means that the subtitles add to the interface rather than stand out, and I quite like that. I’m elated to see these options and the degree of customization there is. In Saints Row, I can adjust the size of subtitles, apply a speaker label, and choose background options. Really, it’s a fairly quick onboarding but feels linear and clear in explaining the basics, although may be a bit intense for new players new to the franchise. My first introduction to gameplay is packed with gunfire, and as I progress, minor tutorial boxes appear in real-time to explain mechanics. Implementation, though, tells a different story. Our lengthy Saints Row accessibility menu deep dive is available here if you fancy finding out exactly what to expect. Various features can be found here such as subtitles and subtitle customization, options to skip QTE events, colorblind options, and even high contrast is available. ![]() There’s no accessibility menu that pops up before the main menu, but there is both a Settings menu and an Accessibility menu available from that main menu. I leave it at default out of fear of making my overall game dark. ![]() There’s also a slider for UI brightness but the preview changes the entire screen brightness, so I’m already confused about what it’s actually changing. The standard startup screens appear, allowing for adjustments of brightness and HDR settings. Thankfully, my worries are alleviated -somewhat- later on, which I’ll get too soon. Sure, no one ever reads the EULA agreements, but having light text that is also small and thin on a light aqua background does not instill me with much hope. On first boot, there was already a fairly substantial legibility concern. You play as a criminal, you do missions, you steal cars, there’s a lot of shooting, and even more swearing, and it’s all set under a comically wild -and very buggy- umbrella. To give an idea of the gameplay for those who have never played a Saints Row title, you’ll likely find this to be on par with the Grand Theft Auto franchise. This review also focuses on the PS5 version. ![]() Now, I’ve been able to jump into the world of Saints Row to take a look at what accessibility is present. We’ve already seen a tease of the Boss Factory back in June that showed a number of wins for representation so the upcoming title was already looking promising. Over-the-top action, foul-mouthed characters, and a satirical take on the open-world formula are what to expect from Saints Row. ![]()
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